TIPS
This page will tell you some of the things you can do that you might not
know you can do in this mod if you're a new Noticeably Beta 1.8 player.
This game is like old versions of Beta for the most part but some of the
features and mechanics are new.
Axes
Axes don't lose some of their durability when used to break leaves.
Chainmail Armour
Chainmail can be crafted in this mod, almost exactly the same as in my
other mod
Chain Links.
You can craft it with iron nuggets, too. Basically it's a ring of four
iron in a crafting table, and then the product of that uses the ordinary
crafting recipes for normal pieces of armour.
Here are the facts.
- Four iron ingots make nine chain links
- You need 24 chain link items to craft a full set of armour
- Chain links are 225% as efficient as Iron Ingots in terms of item count
- You only need 12 iron ingots to make a full set of chainmail armour
- Chainmail armour is bad, but you can get use out of it if you're in a situation where you need to conserve iron
Mushroom Food
Huge Mushrooms are cool and all, but why is the soup not crafting?
In this mod, the recipe for mushroom soup is actually a bowl with six
mushrooms, no matter what the colour.
There's more. Mushroom soup items actually stack to two in this version
of Beta 1.8. They heal you for 3.5 hearts each.
Average Playstyle
If you are only familiar with a Minecraft where monsters are a non-threat
and you can easily run away from them, prepare to meet some serious
resistance at night. Peak Minecraft Beta is a game where beds exist but
night time is a pretty dangerous thing and monsters can catch up to or
sneak up to you very easily. The idea is to build or dig a base where you
are safe as quickly as you can, and carefully expand it in daylight.
The enemy is powerful, especially in Hard Mattress Mode.
The average Beta experience is a slower pace of the game than what Minecraft
players are used to normally if they never backdated after starting playing
in 2019. The average playstyle of Beta is to gradually advance with your
materials and bases and not knock everything out in a week.
Repairing Armour
Item repair exists in Noticeably Beta 1.8 exclusively for pieces of armour.
This is handy in a version where armour becomes less protecting as it decays
like in this one. If your armour is weak and beat up, you can take it off and
replace it with new pieces, and once both leggings, chestplates etc are damaged
below half broken, a crafting table can put the two units back together to make
them stronger than they were on their own. It actually gives a bonus to item
health more than if you just took both remaining durabilities and added them
together. Also it's Beta armour, so the transfer would have been helpful
anyway.
Rotten Flesh and Ender Pearls
Both of these items are useful sorts of useless items that you can get
in Noticeably Beta 1.8. If you like pretty blocks and TNT, it's recommended
that you throw away neither. Rotten Flesh is terrible as a food, but if it's
not useful in crafting recipes now, I sure as hell aim to make it part of
a meaningful crafting recipe in future updates.
Rotten Flesh has two recipes that can turn it
into gunpowder. Here is one of them.
That yellow stuff isn't glowstone.
As for Ender Pearls, the drop of an Enderman depends on the liquid
and heat conditions. No matter which drop you get, it's possible to
stockpile something that can either be turned into a nice block now
or will have something of a use later, as further updates eventually
come out. Endermen are creatures of volatile fire and thus water will
do something to Ender Pearls, which can also be achieved in a crafting
grid. Once nine ender pearls have been disarmed, they can come together
to make something of aesthetic value.
Right now, a standard Ender Pearl will not do much on its own. I'd
recommend holding on to all normal Ender Pearls you get in order
to see what they do in future updates.
Watch Out For TNT in Multiplayer
Not everybody who leaves TNT lying around has left behind a bomb that can
be safely easily removed. There's another sort, and it looks exactly the same.
Desert Worlds
Currently, there are total desert worlds in this game that can be
accessed, but in Alpha 1.0.0 the feature is not entirely up to scratch
so it is kind of hidden. If you're willing to play a strange world type
with a bit of water where sand is everywhere, and you're OK with
unintentional rainfall and random animals, make a world with a name
that starts or ends with
Desert - and you will have a challenge.
Villages and barren trees can generate in this world type and you'll want
structures turned on, and I think you shouldn't disable the "Far Structures"
either. Far Structures are an option in world creation that involve not all
generated structures like mineshafts or strongholds, but specifically
the new structures that I personally add as a modder. The structures world
menu button, for this reason, loops after you click it
three times.