Noticeably Beta 1.8 - Semi-Official Wiki and Strategy Guide

TIPS

This page will tell you some of the things you can do that you might not know you can do in this mod if you're a new Noticeably Beta 1.8 player. This game is like old versions of Beta for the most part but some of the features and mechanics are new.

Axes

Axes don't lose some of their durability when used to break leaves.

Chainmail Armour

Chainmail can be crafted in this mod, almost exactly the same as in my other mod Chain Links. You can craft it with iron nuggets, too. Basically it's a ring of four iron in a crafting table, and then the product of that uses the ordinary crafting recipes for normal pieces of armour.
Here are the facts.
  • Four iron ingots make nine chain links
  • You need 24 chain link items to craft a full set of armour
  • Chain links are 225% as efficient as Iron Ingots in terms of item count
  • You only need 12 iron ingots to make a full set of chainmail armour
  • Chainmail armour is bad, but you can get use out of it if you're in a situation where you need to conserve iron

Mushroom Food

Huge Mushrooms are cool and all, but why is the soup not crafting?
In this mod, the recipe for mushroom soup is actually a bowl with six mushrooms, no matter what the colour.
There's more. Mushroom soup items actually stack to two in this version of Beta 1.8. They heal you for 3.5 hearts each.

Average Playstyle

If you are only familiar with a Minecraft where monsters are a non-threat and you can easily run away from them, prepare to meet some serious resistance at night. Peak Minecraft Beta is a game where beds exist but night time is a pretty dangerous thing and monsters can catch up to or sneak up to you very easily. The idea is to build or dig a base where you are safe as quickly as you can, and carefully expand it in daylight. The enemy is powerful, especially in Hard Mattress Mode.

The average Beta experience is a slower pace of the game than what Minecraft players are used to normally if they never backdated after starting playing in 2019. The average playstyle of Beta is to gradually advance with your materials and bases and not knock everything out in a week.

Repairing Armour

Item repair exists in Noticeably Beta 1.8 exclusively for pieces of armour. This is handy in a version where armour becomes less protecting as it decays like in this one. If your armour is weak and beat up, you can take it off and replace it with new pieces, and once both leggings, chestplates etc are damaged below half broken, a crafting table can put the two units back together to make them stronger than they were on their own. It actually gives a bonus to item health more than if you just took both remaining durabilities and added them together. Also it's Beta armour, so the transfer would have been helpful anyway.

Rotten Flesh and Ender Pearls

Both of these items are useful sorts of useless items that you can get in Noticeably Beta 1.8. If you like pretty blocks and TNT, it's recommended that you throw away neither. Rotten Flesh is terrible as a food, but if it's not useful in crafting recipes now, I sure as hell aim to make it part of a meaningful crafting recipe in future updates.
Rotten Flesh has two recipes that can turn it into gunpowder. Here is one of them.
That yellow stuff isn't glowstone.

As for Ender Pearls, the drop of an Enderman depends on the liquid and heat conditions. No matter which drop you get, it's possible to stockpile something that can either be turned into a nice block now or will have something of a use later, as further updates eventually come out. Endermen are creatures of volatile fire and thus water will do something to Ender Pearls, which can also be achieved in a crafting grid. Once nine ender pearls have been disarmed, they can come together to make something of aesthetic value.
Right now, a standard Ender Pearl will not do much on its own. I'd recommend holding on to all normal Ender Pearls you get in order to see what they do in future updates.

Watch Out For TNT in Multiplayer

Not everybody who leaves TNT lying around has left behind a bomb that can be safely easily removed. There's another sort, and it looks exactly the same.

Desert Worlds

Currently, there are total desert worlds in this game that can be accessed, but in Alpha 1.0.0 the feature is not entirely up to scratch so it is kind of hidden. If you're willing to play a strange world type with a bit of water where sand is everywhere, and you're OK with unintentional rainfall and random animals, make a world with a name that starts or ends with Desert - and you will have a challenge. Villages and barren trees can generate in this world type and you'll want structures turned on, and I think you shouldn't disable the "Far Structures" either. Far Structures are an option in world creation that involve not all generated structures like mineshafts or strongholds, but specifically the new structures that I personally add as a modder. The structures world menu button, for this reason, loops after you click it three times.