Noticeably Beta 1.8 - Semi-Official Wiki and Strategy Guide

Welcome to the semi-official NBODE wiki!

This is a web directory beneath my website designed to give the first and foremost guidance to new players of the mod Noticeably Beta 1.8. It's a mod for Minecraft Beta 1.8.1 which I started in December 2022 and it was finally released in early 2026.

DOWNLOAD NOTICEABLY BETA 1.8
(Modrinth Link)

Link to Latest Version Download

This has got to be a "don't mod Beta 1.8" person's best argument. I didn't just add random strobes for no reason, these are all caused by inherent flaws in Notch's game. I'll explain.
  • Swimming and Boating in Oceans
    • For some reason, the shaders in Beta 1.8 make water, and the horizon behind it, flash blue on and off. If you just stand in the water, one block deep, none of this will happen. But swimming in the ocean or even riding a boat in it apparently is too much for Beta 1.8's code to work properly. Supposedly because of varying points in the float variable. I do need to fix this one day, but for the near future of Noticeably Beta 1.8 in its Alpha versions, it will not be figured out yet.
  • The Block Called Tile
    • This one I only noticed was in the game very recently (as of July 14th 2026). It sucks, because though I'm really proud of this building block, I also am very sensitive towards the diagnosis of epilepsy, even though I don't have it. This is the block:

      This doesn't look like it could do much to an epilepsy survivor, but there's a somewhat lesser-discussed aspect of Minecraft Beta's rendering engine. From a distance, a floor or wall made out of Tile can rapidly shift mipmaps or something in the rendering of your game window while you move around looking at it. Even if those parts of the screen are tiny, I thought it should be mentioned. Sadly, I don't think this bug is ever going away.
  • Iron Pyrite Armour
    • I like iron pyrite armour, but I did something pretty silly with the spritework and now it has lots of tiny z-fighting in the render when you've got the chestplate and leggings on. Basically lots of tiny polygons in the textures on your armour rapidly switch hues, which means there's tiny flashing. I think this was caused by my amount of detail, which is sad because my friend saw this armour and immediately said he loves it. And it's not even a strong kind of armour. Of course nobody ever warns you about this when they make modding tutorials.

Make sure you follow the installation instructions. I know of no automated way to put this mod together. Modrinth might say it has one, but I'm pretty sure that is a mistake. It's Beta 1.8, two ModLoader revival zips, and finally the new patch file. Back in the old days of installing a mod.

In the end of May this year it is updated with one fix to a bug that I didn't notice in February publications and found to be unacceptable. I only found it when a fan erroneously tried something during a recorded let's play video. The purpose of this version was to be exempt from the annoying bug but otherwise be extremely faithful to what Alpha 1.0.0 was like in Feb, because this fix is the kind of thing that I'd love to pretend already happened and was never needed post-publication.

As the creator of the mod, I have full agency on knowing what is and isn't in the game - until emergent features and bugs come out - but am still calling this the "semi-official wiki". I call it that because even though I know the mod better than anyone, making a functional wiki is a lot of work and somebody could one day come along and decide they want to do a better job than me. In fact I hardly know what I'm doing. Until then, poke around and see if this makes learning the various differences of the mod any easier. This place is currently under a lot of unfinished renovations, and my web explanations are much younger than the mod.

The wiki right now is deliberately cryptic and secretive about lots of information for the idea that some people might get a kick out of finding things in the mod after going in not knowing what's in there. But this is no longer the school of design I'm following for the wiki, and I'm going to start revealing much more information about what I put in Beta 1.8.1 with this mod. Though not everything. It just makes sense now that people can sorta strive to keep an amount of surprise in their playership by reading less of the wiki than there is by their own discretion to me. And I'm hoping this will bring in more views.

If you want to go in with very little info on how the mod works, I recommend reading the "Introduction" page to not get stuck, and then once things are more familiar through exploration, read the "Tips" page.

I don't know for sure if that plan is a good idea, but I'm rolling with it for now. This whole adherence to secrecy in the wiki should subside in a few weeks as the playership span of the mod goes on, with updates to the wiki that provide more information about the world, the update changes, and crafting recipes.

Work on the mod officially began on December the 15th, 2022. The public release of the mod was queued on February the 10th in 2026 and was approved six days later on the 16th. All of these dates are in New Zealand Standard Time.

If you want to play this mod but aren't familiar and want a bit of guidance on how to start, click here. A new player in the world can greatly benefit from its lightweight tips.

Last updated .


A screenshot of Noticeably Beta 1.8 builds made in version Alpha 1.0.0 Prerelease 7.

Awgh noh, this is really far before finished construction. Just look at this page, man. There's a lot of room for development. You can tell that I'm not that good at this. Plus there's hardly any time to add all the details about what's in this version of the game. Maybe all that people need is the intro and tips in the first page linked on the sidebar for now. (See because it could be cool to have features at first be a surprise.)

Varnished Soilstone

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