Noticeably Beta 1.8 - Semi-Official Wiki and Strategy Guide

Future Updates to Noticeably Beta 1.8

Some info on Alpha 1.1.0, closest larger update

The next update to Noticeably Beta 1.8 as it seems likely is Alpha 1.1.0. In it, there were supposed to be an alternate form to chests that can be used if you want them, but that has recently been delayed due to difficulties and the fact that without them, Alpha 1.1.0 would still succeed in some pretty numerous additions and changes. The new chest variants, whenever they are added, were planned to look and behave much like the chests in earlier versions of Minecraft Beta. In the mod they will be called "Box Chest". This is not chests coming in different wood colours. In Alpha 1.1.0 there are slated to be updates to quality of life with placing slabs, plus the ability to make a slab that can occupy only the top half of a cubic block space. Bugfixing for that set of use cases so that slabs are both improved and stable is ongoing after July.

I am also putting strong consideration into making Pentods a tiny bit more useful by giving their dropped item stack entities an immunity to lava and fire (and probably on every kind of damage but cacti) and a greatly increased despawn wait. They will still be currencies for blank trading that on their own do nothing, but these protections will help them be good at that. I also want to figure out how to make multiplayer users able to give Pentod stacks in the inventory to other players by right-clicking while the other person's hand is empty, without needing to throw the Pentods on the ground.

I think I know what to put in the Minecraft world pause menu in NBODE now, in the place that used to have "Achievements". It's a good idea, but getting it could take some practice.

Actually, try this table of proposed features:
= Features that I definitely can add =
  • A new building block that provides another use for gunpowder
  • Another flower that appears in generated buildings/dungeons, if I feel like it in the end
  • A further randomization update to the one current far structure, to make it less predictable
= Difficult to add features that I'd be pissed off about if I found out one day that I can't add them =
  • Optional worlds that include natural snow biomes, 100% it's something I want for NBODE
    • This would be an option in the world creation menu that is not default, with the default world option continuing to be what it is in Alpha 1.x.x. The option that enables snow biomes would be called "Standard With Snow" or something.
    • Mr "Standard With Snow" would be a mostly normal Beta 1.8.1 world, except that you would occasionally find taigas that have snow layers. This would be in addition to dry taigas that can also be found in that very same world, so Noticeably Beta 1.8 would officially have two kinds of taigas.
    • This will surely be a big challenge for me.
  • Hardcore Difficulty, which I would want to handle a bit differently
  • Ultra Hardcore Difficulty, which would cause most food to be useless and make apples drop from trees
    • Golden Apples would have the same costly ingot crafting as in the old UHC.
    • I think I would use the potion effect for regen.
  • Custom commands
    • The main one is a difficulty switch for OPs in multiplayer.
  • An option to make all-lava oceans in the world creation menu
  • A set of new paintings you can get, based on artwork of my own
  • Custom entities that work in multiplayer
    • I've never done it, and for some reason the documentation is RIDICULOUSLY lacking and inept in this area from what search results I've seen.
  • A fix for stupid Silverfish that don't know how to deal damage in Beta 1.8
  • Chairs that are actually chairs
    • Ones you can craft, look like a chair, and can actually sit on.
    • There's nothing wrong with full intent chairs in Minecraft that work easily and lots wrong with not having them.
  • A Superflat terrain generator
    • Especially a Superflat that comes with a switch for different base heights, a switch for caves, a switch for ore generation, and a switch for desert mode.
  • An option to make a world where sea level and everything with it is lowered right down
= Hard to add features that I would understand it if they weren't possible to add =
  • A way for me as a mod developer to bypass the block ID limit
  • A way for me as a mod developer to bypass the item ID limit
  • A way for me as a mod developer to add more graphics atlasses for blocks and items than the usual ModLoader limit
  • A fix for wooden slabs so that you can properly break them with an axe
  • An expansive set of options for players to use a Beta 1.8 equivalent of the world type "Customized" from 2014
  • A doubling for the world height limit, taking it up to 256 meters
= Hard to make features that I wouldn't be pissed off about but would be heartbroken if it turned out I couldn't pull them off =
  • An addition of the original 13 music discs that are in fact part of Minecraft Beta's code, to become usable
  • A very special new Redstone innovation
  • A way for players to design their own paintings in-game and hang them on walls
    • This was suggested to me by a friend in the earlier than 2026 NBODE days, however that idea wasn't new because I've wanted the feature for a very long time.
    • This would purposefully be much better in use than the way we usually set up banners and wall maps. And those two things aren't even in Beta.
  • A way for players to generate faithful Minecraft Alpha and Minecraft Beta terrain in this mod, complete with extra options and switches
Remember that none of these things are promises, just things I want.
POSSIBLY MORE TO COME...